Shields

Note: This page is about the Ship Component, not Personal Shields for Troops.

Shields protect a ship from taking damage from enemy weapons. They work by totally negating some of the damage of an attack, and then absorbing additional damage up to a specified number of HP. A percentage of their HP regenerates each turn that the ship does not take damage, and they do not negate any damage if their HP is at zero (0). Shield HP is determined by ship type.

Shields are researched from the Energy tech tree. There are 4 researchable Shield technologies and no starting version. Base production and space requirements are listed. The HP of a particular shield is determined as a percentage of the base HP of a ship size. (As such, these numbers will be incorrect if the devs change the base HP of ship types). Key: P = Production, S = Space, N = Negation, R = Recharge percentage

Shield Miniaturization
As with all ship components, space requirements and production costs are reduced as the player researches levels of applicable tech tree beyond the level where the tech was unlocked. Refer to the Weapon Miniatuarization table - the values are probably the same or similar.