Racial Perks

Each race has two default perks that characterize their strengths. Players can choose to customize any race by swapping them for any two other perks. Customizing a race prevents the player from earning the associated Achievement for completing the game with that race. Achieving victory without perks unlocks Achievement "Who needs help".

Starting Perks

 * Good Farmers: +1 food per farmer. (Sothren and Ameoli)
 * Good Workers: +1 production per worker. (Human)
 * Good Scientists: +1 science per scientist. (Bylon)
 * Militaristic: +1 command point per colony. (Dargathi)
 * Expert Soldiers: +2 soldiers for new colony. +7 attack&defense for ground combat. (Dargathi & Tarlish)
 * Population: 10% to max population and population growth. (Ameoli)
 * Expert Traders: +10% income. (Human)
 * Expert Targeteers: +10 beam accuracy. +3 attack&defence for ground combat. (Bylon)
 * Content: +5% morale for empire. Conquered unrest removed twice as fast. (Sothren)
 * Defensive: +5 defense for ground combat. +5 beam evasion. (Tarlish)

Researchable Perks
Three additional perks can be gained by research in the Chemistry tech tree.
 * Engineered Super Food: +1 food per farmer.
 * Heightened Intelligence: +1 science per scientist.
 * Advanced Chemical Mining: +1 production per worker.