Targeting

Ship Targeting modules are buildable ship components used in space combat. They improve the accuracy and damage of Beam Weapons. They have no effect on other weapon types. A warship with no beam weapons equipped in its design can economise on build cost (but not space) by opting for no Targeting module. (Targeting modules consume no space, only cost.)

The damage bonus is applied to each weapon firing. It's not just applied once per weapon bank or once per ship. Combined with Miniatuarization of weapons (see below), this means it can sometimes be advantageous to have more numerous beam weapons on a ship, of a less powerful type

Empires start with a basic Optical Targeting module and four additional more-advanced modules can be researched on the Engineering tech tree. The tech level, production cost, space requirements, accuracy, and damage bonus for each module is listed in the table below. Key: P = Production, S = Space

Targeting Miniaturization
Similar to all buildable ship components, production costs are reduced as the player researches levels of applicable tech tree beyond the level where the tech was unlocked. Unusually, space requirements are not reduced for Targeting components, as the space requirements are always zero. Refer to the Weapon Miniatuarization table - the values are probably the same or similar.