Adaptive Targeting

A Ship Targeting buildable component that can be unlocked at tech level 1 (L1) of the Engineering branch of the Tech Tree.

Increases base hit chance of Beam weapons from 25% to 45%, and base damage bonus from +2 to +5, compared to Optical Targeting (the default). This significantly increases the effectiveness of all Beam weapons.

For Laser weapons the average damage per weapon increases from 8 to 11, in addition to the accuracy increase; combined this makes the Lasers nearly 2.5 times as effective at long range and nearly 1.4 times as effective at point blank range.

The damage bonus is per weapon firing, not per bank / per volley, not per ship (confirmed by testing).

The improvements only applies to ships built to new Ship Designs, or if you Refit existing ships to new designs. (Always review all ship Designs whenever you develop a new ship component tech).

If you invest in this tech early, you should probably modify your designs so that your ships have all, or mostly, Beam weapons.